CUBIK

A 2D parkour shooter in Unity: a cube with guns, a grappling hook and a jetpack. My first game on itch.io.

category
@ game
status
archived
active
2021-10 → 2021-12 · 128 commits
made
■ hand · all commits before I used agents
stack
unity · c# · aseprite
links
github ↗itch.io ↗
timeline

What it is

A 2D parkour shooter. You play a cube with a gun. You move with a grappling hook and a jetpack, and you can slow down time. The longer you hold the jump button, the higher you jump.

It is on itch.io under the name Rubber Duck Studios. The page lists version 0.0.12, with 7 weapons and 3 levels. It has a devlog from June and July 2021, before the code went to GitHub.

CUBIK screenshot: the cube fires a pistol
fig. 01 · itch.io, 2021
CUBIK screenshot: the cube fires a heavy gun at a block
fig. 02 · itch.io, 2021
CUBIK screenshot: the cube jumps over a pit
fig. 03 · itch.io, 2021
CUBIK screenshot: the cube fires a spread of particles
fig. 04 · itch.io, 2021

What the commit log shows

The GitHub history covers October to December 2021. In that time I added:

  • The grappling gun, with a range that gets shorter.
  • The jetpack, with a limited count.
  • Damage that decreases with distance, and damage numbers that pop up.
  • A random level generator that joins premade rooms.
  • Enemy waves, and a camera that stops at a set distance.

The last commits move the damage system to an interface and add a Linux build.

Why it is here

This is my oldest project with public code and a public release. The commit messages are honest about the quality: "chagend some shit", "EVEN MORE UNFINISHED CHANGES".